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The standard PlayStation 3 version of the XrossMediaBar (pronounced \"Cross Media Bar\" and abbreviated XMB) includes nine categories of options. These are: Users, Settings, Photo, Music, Video, TV/Video Services, Game, Network, PlayStation Network and Friends (similar to the PlayStation Portable media bar). TheTV/Video Services category is for services like Netflix and/or if PlayTV or torne is installed; the first category in this section is \"My Channels\", which lets users download various streaming services, including Sony's own streaming services Crackle and PlayStation Vue. By default, the What's New section of PlayStation Network is displayed when the system starts up. PS3 includes the ability to store various master and secondary user profiles, manage and explore photos with or without a musical slide show, play music and copy audio CD tracks to an attached data storage device, play movies and video files from the hard disk drive, an optical disc (Blu-ray Disc or DVD-Video) or an optional USB mass storage or Flash card, compatibility for a USB keyboard and mouse and a web browser supporting compatible-file download function.[141] Additionally, UPnP media will appear in the respective audio/video/photo categories if a compatible media server or DLNA server is detected on the local network. The Friends menu allows mail with emoticon and attached picture features and video chat which requires an optional PlayStation Eye or EyeToy webcam.[142] The Network menu allows online shopping through the PlayStation Store and connectivity to PlayStation Portable via Remote Play.[142]
PlayStation 3 console protects certain types of data and uses digital rights management to limit the data's use. Purchased games and content from the PlayStation Network store are governed by PlayStation's Network Digital Rights Management (NDRM). The NDRM allows users to access the data from up to 2 different PlayStation 3's that have been activated using a user's PlayStation Network ID.[143] PlayStation 3 also limits the transfer of copy protected videos downloaded from its store to other machines and states that copy protected video \"may not restore correctly\" following certain actions after making a backup such as downloading a new copy protected movie.[144]
PlayStation Plus (commonly abbreviated PS+ and occasionally referred to as PSN Plus) is a premium PlayStation Network subscription service that was officially unveiled at E3 2010 by Jack Tretton, President and CEO of SCEA.[188] Rumors of such service had been in speculation since Kaz Hirai's announcement at TGS 2009 of a possible paid service for PSN but with the current PSN service still available. Launched alongside PS3 firmware 3.40 and PSP firmware 6.30 on June 29, 2010, the paid-for subscription service provides users with enhanced services on the PlayStation Network, on top of the current PSN service which is still available with all of its features. These enhancements include the ability to have demos and game updates download automatically to PlayStation 3. Subscribers also get early or exclusive access to some betas, game demos, premium downloadable content, and other PlayStation Store items. North American users also get a free subscription to Qore. Users may choose to purchase either a one-year or a three-month subscription to PlayStation Plus.[189]
The PlayStation Store is an online virtual market available to users of Sony's PlayStation 3 (PS3) and PlayStation Portable (PSP) game consoles via the PlayStation Network. The Store offers a range of downloadable content both for purchase and available free of charge. Available content includes full games, add-on content, playable demos, themes and game and movie trailers. The service is accessible through an icon on the XMB on PS3 and PSP. The PS3 store can also be accessed on PSP via a Remote Play connection to PS3. The PSP store is also available via the PC application, Media Go. As of September 24, 2009[update], there have been over 600 million downloads from the PlayStation Store worldwide.[190]
A closed beta began in Europe from May 2007 and expanded to other territories soon after.[200] Home was delayed and expanded[201] several times before initially releasing.[202][203] The Open Beta test was started on December 11, 2008. It remained as a perpetual beta until its closure on March 31, 2015.[204][205] Home was available directly from the PlayStation 3 XrossMediaBar. Membership was free, but required a PSN account.[198][199]
Home featured places to meet and interact, dedicated game spaces, developer spaces, company spaces, and events. The service underwent a weekly maintenance and frequent updates.[206] At the time of its closure in March 2015, Home had been downloaded by over 41 million users.[204]
On April 20, 2011, Sony shut down the PlayStation Network and Qriocity for a prolonged interval, revealing on April 23 that this was due to \"an external intrusion on our system\". Sony later revealed that the personal information of 77 million users might have been taken, including: names; addresses; countries; email addresses; birthdates; PSN/Qriocity logins, passwords and handles/PSN online IDs.[210] It also stated that it was possible that users' profile data, including purchase history and billing address, and PlayStation Network/Qriocity password security answers may have been obtained.[210] There was no evidence that any credit card data had been taken, but the possibility could not be ruled out, and Sony advised customers that their credit card data may have been obtained.[210][211] Additionally, the credit card numbers were encrypted and Sony never collected the three digit CVC or CSC number from the back of the credit cards which is required for authenticating some transactions.[212] In response to the incident, Sony announced a \"Welcome Back\" program, 30 days free membership of PlayStation Plus for all PSN members, two free downloadable PS3 games, and a free one-year enrollment in an identity theft protection program.[213][214]
Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Windows and PlayStation 4 in July 2015, with ports for Xbox One and Nintendo Switch being released later on. In June 2016, 505 Games began distributing a physical retail version for PlayStation 4 and Xbox One, with Warner Bros. Interactive Entertainment taking over those duties by the end of 2017. Versions for macOS and Linux were also released in 2016, but support for their online services were dropped in 2020. The game went free-to-play in September 2020.
A few months after it was released, Psyonix released an update that added game modes known as mutators, modifying some aspects of gameplay, such as increased or decreased gravity, ball size, ball speed and bounciness.[8] For the 2015 holiday season, another update replaced mutator matches with an ice hockey-inspired mode (called Snow Day), played on an ice rink and the ball replaced with a hockey puck with different physics.[9] Positive reception to the ice hockey mode led to it being extended for a few weeks after the holiday season. Snow Day was permanently added to the mutator settings for private matches and exhibition games on February 10, 2016.[10][11] Hoops, a game mode based on basketball,[12][13][14] was added on April 25, 2016.[15] A separate Rumble mode, which incorporates unusual power-ups, such as the ability to freeze the ball in place or cause a single opponent to have difficulty controlling their car, was added on September 8, 2016.[16] An update in December 2016, known as Starbase ARC and based on Psyonix' mobile game ARC Squadron,[17] added support for custom arenas for Windows players supported through Steam Workshop, along with other new content.[18] In celebration of Super Bowl LV in February 2021, Psyonix released a limited time gamemode called Gridiron, which functions similar to gridiron football with the normal soccer ball being replaced by a football.[19]
As part of a means to monetize the game beyond downloadable content, Psyonix has tried a few different approaches. In September 2016, it introduced a loot box system known as Crates, where players could purchase them with a random selection of in-game customization items, opened through the purchase of Keys using real-world funds.[16] Due to increasing governmental concern over loot boxes, Psyonix replaced the Crates system with Blueprints in December 2019, which offer a known specific item with potential modifiers as potential end-of-match drops.[22] These Blueprints can then be crafted using the game's new premium currency (Credits),[23] or purchased with real-world funds, if the player so chooses.[24][25] A new rotating Item Shop was introduced in December 2019 as well, with Featured items available on a 48-hour timer and Daily items on a 24-hour timer. The Item Shop includes all types of in-game items, such as Painted Cars, Exotic Wheels, Goal Explosions, and many more. Each item has a listed Credit value that will show the item's cost, allowing players to purchase the exact item they want, instead of relying on RNG to attain a specific item previously available through loot boxes.[26] Separately, Psyonix added a battle pass feature to the game in September 2018, known as the Rocket Pass. Each pass, which lasts a few months, has challenges and other opportunities through playing Rocket League that allow players to increase the tier of the Pass, from which new unique customization options tied to that pass can be unlocked. While the Rocket Pass is free to all players, a flat-cost premium option that accelerates the level up rate and unlocks additional items at certain tier levels can be purchased.[27][28]
Psyonix had at one point considered having Rocket League as a free-to-play game with microtransactions, inspired by Team Fortress 2 and Dota 2's models.[35] Though they had put in efforts to establish a free-to-play model, Psyonix decided instead to switch to a traditional sale method, and offer only cosmetic elements as downloadable content, assuring that no players would have any additional advantage beyond their own skill.[37] The name Rocket League was selected in part to reduce the size of the game's title in order to appear fully in digital storefronts, and also served to be an easier to remember name as well as a more mature-sounding title than Battle-Cars, according to Hagewood;[30] speaking on Rocket League's development in March 2016, Davis opined that Supersonic Acrobatic Rocket-Powered Battle-Cars was \"the worst game name of all time\".[37] 153554b96e
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